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Hydra - Network Aware Implementation of OpenGL A network aware implementation of OpenGL which allows for the development of traditional graphical simulations whilst also providing benefits such as a complete decoupling of the 3D graphics stack and new opportunities for multi-user interaction. |
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OpenRadiant - Engine Agnostic Level Editor The classic Quake III level editor repurposed to support any engine or content pipeline. Not only can it export to the standard Wavefront .obj model format but optionally, it also extends the format to provide inbuilt lightmap baking. |
The following source code projects are also provided publicly under various source licenses. However, please note that we offer no official support for them.
Note: We are very supportive of open-source but we rarely find time to audit software and clean things up in order to make them public. If there is anything in our older portfolio that you are specifically interested in us releasing, please contact us and we will try to dig it out!
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Mutiny - Unity 4.x Implementation An open-source (re)-implementation of the Unity 4.x API. Originally developed to port our simulations to HTML5/WebGL over 4 years prior to upstream Unity supporting Emscripten. |
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OpenHL - Digital Preservation of Half-Life
A curated combination of the open-source FWGS engine, publicly released
SDKs and publicly distributed game assets to create the full game
experience.
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libstent - Eliminate Memory Errors in C By implementing concepts similar to weak_ptr from C++, Memory errors in C can be exposed in a more deterministic manner without severely impacting the design of program code. |
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WsStent - An Ultra Safe WebSocket Proxy Written in C By utilising libstent, a WebSocket TCP proxy has been developed which has a greatly minimized surface area at risk for memory errors. |